OVERVIEW

Roles & Responsibilities
CEO — Business Operations
CTO — Managing Engineering Team
Immersive UX/UI Designer (My Role) — UX/UI design, research, and interaction design/prototyping
UI Designer — UI Design
Product Manager — Facilitating meetings, Jira sprint management
4 Engineers — All Development
2 Marketing Professionals— Marketing/ Social Media

Tools
Figma & Plugins: Used for UX/UI design and collaboration
Adobe Creative Suite: Utilized for design-related tasks
Google Forms & Analytics: Employed for data collection and analysis
Shapes XR: Utilized for mixed reality design and prototyping
Unity: Used for app development and implementation
Jira: Used for sprint management, planning, and review

Duration Year
3 Months 2022- 2023

SeeSignal is a versatile mixed reality app designed for both B2C and B2B users, offering valuable features that enhance the user experience. In its B2C form, the app empowers users to visualize and optimize their home WiFi signal connection, while the B2B version expands its capabilities for RF signal detection in security and network setup.

With customizable color and signal shape settings, a heads-up display and minimap, and offline functionality, SeeSignal provides users with valuable insights and a user-friendly experience.

By addressing key aspects such as onboarding, UX writing, interaction issues, and feedback consistency, as well as introducing a new user tutorial, my goal was to improve SeeSignal's user experience, leading to acceptance into the MetaQuest App Lab and eventually the MetaQuest store, as well as increased usership and recognition within the XR community.

RESEARCH

Competitive Analysis

To gain insight into how other XR apps onboarded users and imparted knowledge about their apps, I conducted a competitive analysis of similar apps in the market. The analysis involved evaluating various aspects such as the design and layout of onboarding screens, the effectiveness of interactive tutorials, and the quality of user experience writing. Additionally, I assessed the placement and functionality of features and interactions to identify areas for improvement in our own app's onboarding process.

List of SeeSignal Competitors. In future versions of this website this will no longer be an image.
Comparison of Functionalities In Competitor Products. In future versions of this website this will no longer be an image.
iBWave (Competitor) Strengths & Weaknesses

PERSONAS

Creating personas for the MetaQuest 2 release of SeeSignal, helped the team understand the target users and customize the app accordingly. They were based on current users of the app as well as users of similar apps that I interviewed.  Personas captured insights into user characteristics and preferences, guiding the design process. They prioritized features and maintained a user-centric approach without real user testing, ensuring the app met the specific needs of the intended users.

Persona 1: Sylvia Lin, a gamer and XR enthusiast, is searching for a user-friendly WiFi app that provides information to trouble-shoot her lagging gaming experiences caused by poor WiFi connectivity.
Though she is tech savvy, she has tried various apps but found them to be complex, jargon-filled, and designed for telecom professionals, lacking the simplicity and ease of use she is looking for.  Frustrations:Complexity, Lack of User Friendly Info, Industry Specific Focus; "I need to identify and fix my WiFi signal problems, and  find the best location for my router to improve my gaming experience. "
Persona 2: Marcus, an experienced XR developer, seeks a solution to assess WiFi connectivity in his apps. Lag, disconnections, and poor visuals caused by weak WiFi signals have hindered user experiences. To deliver optimal performance, Marcus requires a tool to understand and optimize WiFi strength and quality. Real-time assessment will enable him to create immersive XR applications that stand out.
Persona 3: Dr. Alexandra Ramirez, a game researcher, seeks a tool to visualize and assess real-time WiFi signals while mapping their locations. It is her pain point to optimize connectivity and identify weak signal areas for an enhanced gaming experience. With a passion for game research, she continues her quest to find a solution that provides valuable insights into signal strength and coverage.

PROBLEMS/ UX STRATEGY

User Problem SeeSignal Addresses:
General users need a way to quickly and easily assess the strength of their WiFi signals in order to troubleshoot issues, optimize performance, and improve their user experience. They also need a clear acessible presentation of information that is usable by the greatest number of users. 

How See Signal Addresses This:
Helps users quickly and intutitively identify and address internet performance issues through use of interactive data visualizations thereby improving users productivity. 

Pre-Audit UX Issues With See Signal:
Before the public release of SeeSignal,  I conducted a UX audit and identified several issues. The commerce version of the app was not fully understood by users trained in RF signal detection trouble shooting apps on the market, leading to low adoption and engagement.

These issues would be even more pronounced for the new primary users who had no experience with RF signal detection and troubleshooting tools.

This was primarily due to a lack of an onboarding tutorial or instructional tooltips, unintuitive UI design and feature placement, jarring interactions, general QA issues that reduced accessibility such as strobing, and confusing inacessible UX writing.

Resulting Objective:
To improve the user experience of the app by gaining insights into users' pain points and making recommendations for improvements in UI, UX writing, feature placement, QA fixes, and interactions.

UX AUDIT

The UX audit of the See Signal app aimed to improve the user experience by addressing usability issues, refining messaging clarity, enhancing control and flexibility, and improving visual design and polish. Through the audit, opportunities were identified to slow down voiceover, adjust panel positioning, improve button placement and text readability, and clarify messaging. Additionally, enabling pausing, replaying, and skipping tutorial segments, removing unnecessary animations, resolving visual inconsistencies, and fixing typographical errors were recommended. These enhancements will empower users to understand and interact with WiFi signals effortlessly, creating a more intuitive and engaging experience while establishing the See Signal app as a leader in WiFi signal visualization.

A screenshot image showing alterations needed to the SeeSignal App. Explanation appears in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.
A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.

Visual and Design Enhancements:

Messaging Improvements:

Functionality Improvements:

Voice-over and Audio Recommendations:

UX Recommendations:

Tutorial Flow and Transitions:

UI and Visual Feedback:

Button and Control Improvements:

Tutorial Completion and Wrap-up:

A screenshot image showing alterations needed to the SeeSignal App. Explanation readable in text.

RESULTS

Impact Of MetaQuest 2 App Lab Release

SeeSignal is currently available on the App Lab, which serves as a platform for testing and evaluating new applications before they are officially released on the MetaQuest Store. By being in the App Lab, SeeSignal can undergo rigorous testing, gather user feedback, and make necessary improvements to enhance its performance, stability, and user experience. This allows the developers to ensure that the app meets the required standards and provides a high-quality experience to its users. The App Lab serves as a stepping stone for SeeSignal's journey towards a wider release on the MetaQuest Store, where it can reach a larger audience and become more widely available.

SeeSignal has received positive feedback from the XR community since its launch on the MetaQuest App Lab. Users within the XR community appreciate the app's unique capability to visualize and interact with invisible WiFi signals, recognizing its potential for enhancing XR experiences.

The real-time information on WiFi signal strength and quality has been particularly valued by XR enthusiasts who rely on stable connections for immersive experiences. The app's user-friendly interface, intuitive controls, and comprehensive tutorial have contributed to its positive reception. As a result, the XR community readily incorporates SeeSignal into their setups and readily recommends it to others.

Articles Written About Meta Quest Release
Mixed X News: Meta Quest XR app visualizes your Wi-Fi signal

Video Review of Quest See Signal:

Post- Releasse Response From XR Community Leaders

Linked In post by Tim Bates, CTO of Lenovo in Support of SeeSignal
Linked In post by Tim Bates, CTO of Lenovo in Support of SeeSignal
Linked In post by Gabriele Romagnoli of ShapesXR in Support of SeeSignal

Made With Unity Award

During the release of SeeSignal on the MetaQuest App Lab, it also received the prestigious 2022 "Made With Unity" award. The "Made With Unity" award recognizes outstanding projects developed using the Unity game engine, which is widely used in the XR (Extended Reality) industry. This award holds significant recognition within the XR community and serves as a testament to the exceptional quality and innovation of SeeSignal.

Being honored with the "Made With Unity" award signifies that SeeSignal stood out among numerous XR projects for its technical excellence, creative implementation, and contribution to pushing the boundaries of XR technology. It validates the hard work, dedication, and talent of the development team behind SeeSignal. The award also brings increased visibility to the app, attracting more attention from industry professionals, potential users, and XR enthusiasts.Receiving the "Made With Unity" award is a significant achievement that further establishes SeeSignal as a standout XR application and highlights its impact on the XR community. The photo below is of my team and I accepting the award. 

Image of SeeSignal Team including Kathryn Drury accepting the Made With Unity Award for 2022 awarded to SeeSignal

Next Steps

After conducting the audit and implementing the necessary updates, SeeSignal was released on the MetaQuest App Lab. Moving forward, conducting a structured usability test led by a UX researcher is crucial to make meaningful improvements based on impartial user feedback. With the app now publicly available, the constraints related to the non-disclosure agreement (NDA) should no longer be a significant obstacle.

In addition, it is important to work closely with the engineering team to ensure adherence to the BadVR style guide. Building upon the style guide will help establish clearer standards for text sizes, margins within panels, and other design elements. It is crucial for project managers and engineering leadership to emphasize the importance of referencing these materials when building the product. This will ensure design fidelity, a more polished end-product, reduce the need for design audits, and ultimately provide users with a better and easier-to-use experience.

By following these next steps, the aim is to ensure the success of the product and create an enhanced user experience for SeeSignal.

META QUEST 2 DOWNLOAD FROM APP LAB